Fearghus Innish (Mac Monadh)

Powerful giant blooded mage, who seeks fame in battle with his enemies or those he sees as agents of the infernal. However, this driven crusader carries a dark secret that he is not fully aware of, one that could shatter his beliefs and principles.

Description:

Fearghus Innish (Mac Monadh) Ex Miscellanea

House: Ex Miscellanea Tradition: Damhad Duidsan

Characteristics: Int +3 (self reliant), Per 0, Pre -1 (awkward), Com -1 (feral), Str +2 (brawny), Sta +3 (rock), Dex +1, Qik +1
Size: +2
Age: 28 (28), Height: 9’0’’, Weight: 733 lbs, Gender: Male
Decrepitude: 0
Warping Score: 0 (0)
Confidence: 1 (5)
Virtues and Flaws: The Gift, Arcane Lore, Study Bonus (Study: +2), Free Study (Studying from Raw Vis: +3), Improved Characteristics, Warrior, Well-Traveled, Skilled Parens, Mastered Spells, Minor Magical Focus (weapons), Second Sight, Hermetic Magus, Puissant Art*, Giant Blood*, Necessary Condition (Runes)*

Feral Upbringing, Study Requirement, Driven (Infernalist), Dark Secret: Corrupt Heritage

Personality Traits: Brave +2, Driven +3

Combat:
Dodge:Init: 0, Attack n/a, Defense +4, Damage n/a
Warhammer: Init: +0, Attack +13, Defense +7, Damage +14
Fist: Init: +0, Attack +4, Defense +4, Damage +2
Kick: Init: -1, Attack +4, Defense +3, Damage +5
Soak: +7
Fatigue levels: OK, 0, -1, -3, -5, Unconscious
Wound Penalties: -1 (1-7), -3 (8-14), -5 (15-21), Incapacitated (22-28), Dead (29
)

Abilities: Gaelic 5 (Scot), Latin 4, French 1, Italian 1, Penetration 2 (5), Code of Hermes 2, Parma Magica 3(15) (Mentum), Second Sight 2(17) (regiones), Magic Theory 3 (4) (Rego), Concentration 2 (spell concentration), Artes Liberales 1 (astronomy), Mystery Cult Lore 1, Infernal Lore 1 (Demons), Faerie Lore 1 (Faerie Forests), Area Lore: Area 2 (highland moors), Great Weapon 5 (9) (Warhammer), Athletics 2 (running), Brawl 3 (Grappling), Hunt 2 (tracking), , Stealth 2 (natural areas), Awareness 3 (alertness), Survival 2 (moor), Swim 2 (long distances), Carouse 1 (staying sober), Folk Ken 1 (peasants), Guile 1 (particular sorts of deception)

Arts: Cr 10, In 1, Mu 9, Pe 11, Re 9(5), An 6, Aq 2, Au 8(3), Co 11+3 (1), He 7, Ig 0, Im 0, Me 2, Te 7, Vi 4
Equipment: Partial Metal Scale Armor (Soak: 7) (Soak: 7; Protection: 4)
Encumbrance: 1 (3)

Spells Known:
Preternatural Growth and Shrinking (MuCo 15) +21
Gift of the Bear’s Fortitude (MuCo 25) +19
Gift of the Frog’s Legs (ReCo 15) +22
Repel the Wooden Shafts (ReHe 10) +29, Mastery 5 (fast casting, multiple casting)
Shriek of the Impending Shafts (InHe 15) +11
Maintaining the Demanding Spell (ReVi 15) +15
Ward Against Faeries of the Wood (ReHe 20) +18
Ward Against the Beasts of Legend (ReAn 20) +18
The Earth Split Asunder (ReTe 25) +19
End of the Mighty Castle (PeTe 25) +18
The Chirurgeon’s Healing Touch (CrCo 25)
Charge of the Thunderous Winds (CrAu20)

Recent Changes

  • Spring 1220: Great Boar Hunt, Exp (6)
  • Summer 1220: Exp (10), Study Natural Changes, Exp (17), Raised Muto from 6 to 8 -17 xp = 16 xp
  • Fall 1220: (8/18/2013) Learned (Lab 36): Preternatural Growth and Shrinking (MuCo 15), Raised Cre from 4-7 -18 xp = 0 xp
  • Fall 1220 ????: book keeping/corrections : 2/16/14 +2xp (Went to Creo, above) +10adventure xp. 7 xp for Penetration = Pen 2. = 3xp
  • Winter 1220: Season Reading Auram book in and around Wigtown 16xp (+ 2 study bonus) = 18xp. Raised Auram to 5 (18) = 0 xp
  • Spring 1221: The Caerryan Mystery w/ Sir Gilbert: EXP (6) Adventure xp: 3xp towards Creo 7 (33), 3xp towards Auram, raising Auram to 6 (0). = 0 xp
  • Summer 1221: Studied the Summa, Rebirth of Life, gain 17xp, put towards raising Creo to 9 (50). = 0 xp
  • Fall 1221: Studing the lab text to learn (Lab 28): The Chirurgeon’s Healing Touch CrCo25 (Medium wounds).
  • Fall 1221: Exposure: Magic Theory, Exp (2) = 0 xp
  • Winter 1221: Invented (Lab 24): Charge of the Thunderous Winds CrAu20.
  • Winter 1221: Exposure: Magic Theory, Exp (2) = 0 xp
    still 3 xp left over??
  • Spring 1222: Travel Exp – Galloway to Italy, Exp (8) = 8xp
  • Spring 1222: Raise Creo (5) = 9 (5), Raise Muto (3) = 9 (0) = 0 xp
  • Spring 1222: Exposure: French 0 to 1, Exp: (5) = 0xp
  • Summer 1222: Monte Castillo de Vibio: Exposure: Exp (2), Raise Aquam 1 to 2 = 0xp
  • Autumn 1222: Exposure: Italian 0 to 1, Exp: (5) = 0xp
  • Autumn 1222: Study Vis: Corpus 10 to 11, Exp (12) = 12xp
  • Autumn 1222: Raise Corpus (12) = 11 (1) = 0xp
  • Winter 1222: Return from Italy: Exp: (10) = 10xp
  • Winter 1222: Raise: Parma (5) = Parma 3 (5), Raise Great Weapon (3) = Great Weapon 5 (6), Raise Second Sight (2) = Second Sight 2 (12) = 0xp
  • Spring 1223: Faerie Queen, 10xp = 10xp
  • Spring 1223: Raise Parma (5) = Parma 3 (10), Raise Second Sight (5) = Second Sight 2 (17) = 0xp
  • Summer 1223: Studied Summa, Unveiling the Tempest: Exp (18) = 18xp
  • Summer 1223: Raise Auram (18) = Auram 8 (3) = 0xp
  • Autumn 1223: Infernal Abbey: Exp (8) = 8xp
  • Autumn 1223: Raise Parma (5) = Parma 3 (15), Raise Great weapon (3) = Great Weapon 5 (9) = 0xp
  • Fall 1223: Study Summa, Gift of Destruction: Exp (15) = 15xp
  • Fall 1223: Raise Perdo (15) = Perdo 9 (6) = 0xp
  • Winter 1223: Study Summa, Gift of Destruction: Exp (15) = 15xp
  • Winter 1223: Raise Perdo (15) = Perdo 11 = 0xp
  • Spring 1224:
  • Spring 1224:
  • Summer 1224:
  • Summer 1224:
  • Fall 1224:
  • Fall 1224:
  • Winter 1224:
  • Winter 1224:
  • Spring 1225: The disappearance of Crispin; Exp (8) = 8xp
  • Spring 1225:
Bio:

Fearghus Innish (Mac Monadh)

Quaerentes in Extremis seniormagus AaronDAngelo