Fearghus Innish (Mac Monadh)

Powerful giant blooded mage, who seeks fame in battle with his enemies or those he sees as agents of the infernal. However, this driven crusader carries a dark secret that he is not fully aware of, one that could shatter his beliefs and principles.

Description:

Fearghus Innish (Mac Monadh)

Covenant: Quaerentes in Extremis
Saga: Loch Leglean

Characteristics: Int +3 (self reliant), Per 0, Pre 1 (awkward), Com 1 (feral), Str +2 (brawny), Sta +3 (rock), Dex +1, Qik +1
Size: +2
Age: 32 (32), Height: 9’0’’, Weight: 733 lbs, Gender: Male
Decrepitude: 0
Warping Score: 0 (0)
Confidence: 1 (5)

Virtues and Flaws: The Gift, Arcane Lore (45/50), Study Bonus (Study: +2), Free Study (Studying from Raw Vis: +3), Improved Characteristics, Warrior (50/50), Well Traveled (50/50), Skilled Parens, Mastered Spells (Spell Mastery Experience: 50), Minor Magical Focus (weapons), Second Sight, Hermetic Magus, Puissant Art*, Giant Blood*, Necessary Condition (Runes)*, Feral Upbringing (120/120), Study Requirement, Driven (Infernalist), Dark Secret: Corrupt Heritage

Personality Traits: Brave +2, Driven +3

Combat:
Dodge: Init: 1, Attack , Defense +4, Damage
Warhammer: Init: +0, Attack +13, Defense +7, Damage +14
Fist: Init: +1, Attack +4, Defense +4, Damage +2
Kick: Init: +0, Attack +4, Defense +3, Damage +5
Soak: +7
Fatigue levels: OK, 0, 1, 3, 5, Unconscious
Wound Penalties: 1 (1 7), 3 (8 14), 5 (15 21), Incapacitated (22 28), Dead (29
)

Abilities: Latin 4, Artes Liberales 1 (astronomy), Code of Hermes 2 (wizards’ marches), Magic Theory 3 (Rego) (4), Parma Magica 4 (Mentem), Penetration 2 (Corpus) (5), Mystery Cult Lore 1 (modifying initiation scripts), Faerie Lore 1 (faerie forests), Infernal Lore 1 (demons), Concentration 2 (spell concentration), Stealth 2 (natural areas), Awareness 3 (alertness), Survival 2 (moor), Athletics 2 (running), Brawl 3 (Grappling), Swim 2 (long distances), French 1, Gaelic 5 (Scot), Italian 1, Hunt 2 (tracking), Carouse 1 (staying sober), Folk Ken 1 (peasants), Guile 1 (particular sorts of deception), Area Lore: Area 2 (highland moors), Great Weapon 5 (Warhammer) (14), Second Sight 2 (regiones) (7)

Arts: Cr 10, In 1, Mu 9, Pe 11, Re 14, An 6, Aq 2, Au 8, Co 11, He 7, Ig 0, Im 0, Me 2, Te 7, Vi 4

Equipment Partial Metal Scale Armor (Soak: 7) (Soak: 7; Protection: 4) Warhammer
Encumbrance: 1 (3)

Spells Known:
Gift of the Bear’s Fortitude (MuCo 25) 23
The Chirurgeon’s Healing Hand (Med) (CrCo 25) +25. This spell heals a single Medium Wound suffered by the person touched. This spell does not heal damage from poison or disease. Fergus created this spell.
Charge of the Thunderous Wind (CrAu 20) +21. Create a severe weather phenomenon: deafening thunder, monsoon rain, impenetrable fog, gale force wind. The target is first struck by a loud thunderclap and must make a Stamina stress roll of 9
or be deafened. Stamina roll each minute of 9+ to regain hearing. In addition, a wlla of wind roars away from the caster up to 10 paces away. All within the area must make a Dexterity + size stress roll or fall down and be blown by the winds. Rolls must be made at the start of the wind and each subsequent round. Marching against the wind requires Strength + Size stress roll of 15+. Fergus created this spell.
Preternatural Growth and Shrinking (MuCo 15) +23
Gift of the Frog’s Legs (ReCo 15) +28
Repel the Wooden Shafts (ReHe 10) +36, Mastery 5 (fast casting, multiple casting)
Shriek of the Impending Shafts (InHe 15) +12
Maintaining the Demanding Spell (ReVi 15) +21
Ward Against Faeries of the Wood (ReHe 20) +24
Ward Against the Beasts of Legend (ReAn 20) +23
The Earth Split Asunder (ReTe 25) +24
End of the Mighty Castle (PeTe 25) +21

Vis: Vis: 4 Pawns of Animal (); Physical Form: Black Boar Tusk; Vis: 3 Pawns of Mentem (); Physical Form: Nelda’s Tears;

Bio:

Fearghus Innish (Mac Monadh)

Quaerentes in Extremis seniormagus AaronDAngelo